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1. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I'm antisocial, I want to be able to cloak the gate to my system... Seriously though, we have hidden/covert star gates in some of the Mission Fluff, I wonder if that will be a possibility for players: There is a constant gate camp in 'low-sec'...
- by Webster Carr - at 2015.04.11 01:14:56
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2. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Shalmon Aliatus wrote: If we can fit POS like ships, can we fit cloak pls ? Same as with ships you can't do much with your structure when it's cloaked (maybe basic functionality like docking and moving items around) Make it require fuel like ...
- by Webster Carr - at 2015.04.07 19:28:10
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3. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Tejoe Nightstar wrote: Webster Carr wrote: Tejoe Nightstar wrote: I have found three ways to generate datacores. Research Agents
drops from data anomilies
LP stores of a few (FW?) corporations
This does not need to be incre...
- by Webster Carr - at 2015.04.06 21:15:51
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Dave Blaumeise wrote: The reason people play eve is violence. No matter what you do, if you want something, you have to be violent. Be it the miner, that kills rats in his belt, be it a mission runner, be it a gatecamper, hotdropper, be it the...
- by Webster Carr - at 2015.04.03 23:24:50
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5. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
SilentAsTheGrave wrote: Webster Carr wrote: Being able to dock in Wormhole space is a quality of life thing for me, I want to be able to build something lasting with all the conveniences in my lil wormhole home. Living in space without being...
- by Webster Carr - at 2015.04.03 21:53:38
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6. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Tejoe Nightstar wrote: I have found three ways to generate datacores. Research Agents
drops from data anomilies
LP stores of a few (FW?) corporations
This does not need to be increased. If done as I would suggest Data Cores fr...
- by Webster Carr - at 2015.04.03 13:16:47
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7. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Patri Andari wrote: Please leave my well earned though pitifully compensated R&D grind for datacores alone. Thankyou. I am sorry. I will elaborate. Research Project Management (RPM) is a 50 million isk skill with a high rank ( i think 5) t...
- by Webster Carr - at 2015.04.02 13:18:18
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8. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
I still say keep the Research Agents as an additional source of data cores. If you think of it this way: The research agents are the PVE source of data cores (interaction with agents as you do with running missions). Then the data cores from rese...
- by Webster Carr - at 2015.04.02 13:01:31
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9. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Being able to dock in Wormhole space is a quality of life thing for me, I want to be able to build something lasting with all the conveniences in my lil wormhole home. Living in space without being able to dock is a PITA... *I also want it to be ...
- by Webster Carr - at 2015.04.02 00:46:43
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10. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Enta en Bauldry wrote: In W-Space, intel is gathered by d-scanning and looking on-grid (at POSes) to see if any players are active and what kind of ships they're in. Do you intend to permit docking in W-Space? This would make intel gathering m...
- by Webster Carr - at 2015.04.01 22:34:57
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11. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
One thing we haven't heard much about yet is the armament of the new structures. With the new structures being able to be anchored freely: where is the Military Defense Fort Structure? Am I the only one thinking of anchoring one of these on each s...
- by Webster Carr - at 2015.04.01 22:33:00
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12. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Gfy Trextron wrote: So for a guy or small group of guys to compete, you are taking away the ability to have 1 structure that can copy, print, invent, reprocess, and build with the proper mods at an equal efficiency to everyone else (barring 0.0...
- by Webster Carr - at 2015.03.31 18:32:50
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13. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Droidyk wrote: Corraidhin Farsaidh wrote: [quote=Spugg Galdon][quote=elitatwo][quote=Spugg Galdon] Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then ...
- by Webster Carr - at 2015.03.31 18:24:56
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14. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
After watching the Structures presentation on you-tube I have to say I was really impressed. https://www.youtube.com/watch?v=Hen92QFrDUo&list=PLQvKSs1k6DLOiGGb44McruXcndTtzUUlu&index=36 http://community.eveonline.com/news/dev-blogs/...
- by Webster Carr - at 2015.03.31 18:06:30
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15. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Rena'Thras wrote: The Bad: PLEASE reconsider here. I agree that specialization should (as it does now) add benefits. However, you shouldn't make it where people CAN'T be inefficient. Inefficient is necessary for small things that need to grow....
- by Webster Carr - at 2015.03.31 15:00:15
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16. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
After watching the Structures presentation on you-tube I have to say I was really impressed. https://www.youtube.com/watch?v=Hen92QFrDUo&list=PLQvKSs1k6DLOiGGb44McruXcndTtzUUlu&index=36
http://community.eveonline.com/news/dev-blogs/...
- by Webster Carr - at 2015.03.31 13:19:49
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17. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
One very simple thing that would make it worthwhile to many corp PI projects is to simply add a 'Corporate Hangar' to the POCOs for the corps owning them. Launches up can be launched to personal or corp hangar. Usual permissions on Corp Hangars ap...
- by Webster Carr - at 2011.11.22 16:59:00
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18. Interactive Mining - Combatting Boredom and Botting - in Science and Industry [original thread]
A good solution would be to continue to allow 'afk' mining as is, but ADD an interactive aspect that would provide bonus ore (as opposed to simply increasing yield.)
- by Webster Carr - at 2011.11.18 22:35:00
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19. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Suggestion: Include a Corporate Customs Hangar that can be used by anyone with the proper roles (same as POS hangars, etc.)
- by Webster Carr - at 2011.10.19 02:04:00
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20. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Webster Carr,8,14,15,20,27,31,35,87,88
- by Webster Carr - at 2011.07.24 01:56:00
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